First, pick a character! Choose from Snow White, Beauty, Cinderella, Princess Aurora (also known as Sleeping Beauty) or Rapunzel.
The program has lots of fun decisions to be made:


Now it is time for the learner to create their own story. The character wants to go on a journey. But how will they travel? The voice will prompt the learner to make a choice and the options will appear on-screen.
When the learner makes their choice, the character will set off on their journey. Choose from a moped, rollerblades, a pumpkin coach, a helicopter or a limousine.
The computer will randomly select from these to offer the learner three things to choose from (this can be reduced to two if required).

Now decide where the character will go! The possibilities are a candy cottage, a palace, a fairy tale castle, a tower or the supermarket.

At the destination, the character will discover three bowls of porridge. She can choose from a great big bowl, a medium sized bowl, or a little baby bowl. Find out what happens when she has a taste.

Now your heroine is feeling quite tired. Upstairs, she finds three beds. Which one will she try?

Just then, someone else comes into the room and disturbs her. But who will it be? Choose from a beast, a bear, a wolf, a frog or Rumplestiltskin.
Together, they decide to do something exciting. But will they dance, eat cake, play football, read fairy tales or make music?

The character has fallen in love with her visitor and when they kiss, it's magical! But will it have the expected outcome? Maybe the beast will turn into Prince Charming... or will Beauty become a Beast? Whatever happens, they are bound to live happily ever after.

At the end of the game the learner can choose to see their story again. This option will replay their story, without the decision-making screens.
eshop
eshop