About / Nursery Rhymes / Options
Choose and Tell: Nursery Rhymes

Choose and Tell programs have many options so that you can tailor the activities to suit your learners' needs.

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Choices

You can decide whether the learner will be offered a choice of two or three items on each decision-making page. (They will always be offered all five characters to choose from, regardless of the selection made here.)

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Back Button

This option allows the Back Button, which lets the learner go back and choose a different item, to be removed.

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Switch Access

Choose whether to use the mouse, touch screen, keyboard, IntelliKeys or one or two switches.

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Scan Speed

This controls the single switch scanning function, which automatically selects each interactive object on the screen in turn. It regulates the length of time that each object is highlighted before moving on to the next.

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Scan Colour

The Scan Colour option controls the colour of the scan outline that appears when interactive objects on the screen are selected.

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Auditory Scanning

You can decide to have the name of each choice shown on the screen read out as they are scanned. They will also be read out if you roll over the object with the mouse cursor.

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Delay

Choose and Tell includes a 'pre-acceptance delay' function. This is useful for students who make brief involuntary switch presses which you don't want the program to recognise. If you set the delay to 0.4 seconds, the program will only accept switch presses that last longer than 0.4 seconds.

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Print

An easy way to access ready-to-print pictures from the game that can be used in activities away from the computer. Black and white versions are also available for your learners to colour in.